Unseen Body Heat

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This headpiece by The Unseen has 4000 conductive Swarovski crystals that change hue according to brain activity. Guess that means if there’s not much going on up there, everyone will know?

British fashion house The Unseen has joined fashion and science for reals. The Unseen is three women, Lauren Bowker, Chista Leask and Jess Smith, who create exquisite wearable science using both cutting-edge technology and incredible tailoring. In fact, Bowker (The Unseen’s founder), studied both fashion and chemistry. Originally, she started down this path to help herself: she has a spinal condition and wanted to create materials that would signal a shift in her condition.

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Jacket by The Unseen

Nowadays, The Unseen cooks up heat-sensitive inks and hyper-conductive stones to come up with truly custom palettes that change color based on heat (including heat generated by brain activity), friction (!!!) and humidity. (So, yes,  even the crazy-territorial fashionistas among us can be SURE no one will have on the same outfit….even if it is the same outfit.) This is what we call future-forward —- and the Unseen’s stunning, otherworldly silhouettes only make us love it more. (Oh, and BTW, they make non-clothing items too.)

Don’t ever let anyone tell you that science and smart are not sexy.

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Roxë15 is ALIVE and WELL

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Roxë15, a science fiction short film by Celia C. Peters. (Artwork by Rowan Stocks-Moore)

Some of you may be wondering: What ever happened to that sci-fi short film? Well, I’m here to tell you that Roxë15 is, indeed, alive and well.

Ohio-based editor Chris Croft and I have been working hard for the past several weeks….and (thank God!) the light at the end of the tunnel is getting closer and closer. I have had the great pleasure of editing sound effects (call me geeky or whatever, but I happen to LOVE editing audio). Anyhoo, the final pieces are coming into place. It has taken a while but as they say, good things come to those who wait — so stay tuned.

Also, I’m extremely excited and honored to announce that the feature-length screenplay of Roxë15 was recently selected to be a part of cultivEight, a national film development program sponsored by NEA Art Works! cultivEight is produced by PushPush Film and Theater in Atlanta, in partnership with BrandCinema in NYC and producer Alexander A. Motlagh. It’s an innovative, hands-on, filmmaker-centered incubator that develops out-of-the-box film projects over 8 months.  The object is to thoroughly and thoughtfully develop projects, connect filmmakers with producers and get projects into (what?) PRODUCTION!

Feeling extremely thankful/grateful that both the long and short of Roxë15 are moving in the right direction…..ever forward!

Knock-knock. Who’s there? THE FUTURE. (Apple Is Making Minority Report a Reality)

Tom-Cruise-Minority-reportApple has just brought us one step closer to sci-fi reality. Business Insider reports that the tech innovator has been granted a patent for “three dimensional user interface session control” — translation: a technology that will enable users to operate their computers (and devices?) using hand gestures in the air. You know….like in the film “Minority Report.” According to BI, the technology already exists, but kind of sucks as is. So now Apple is in prime position to work their magic and make it so. Take a look.

(Shout out to director of photography Jendra Jarnagin for the 411.)

Women. Film. Now.

Women + Film = Power

Women + Film = Power

If you don’t do anything else the rest of the day, read this little ditty:
Here’s Why Female-Driven Films Are Important Right Now
by filmmaker Alexis O. Korycinski

Indeed….what she said (so well). For now, let’s just stick with business. I suspect that, as with much cultural progress facing futile resistance these days, the money will win out in the end. Women spend a lot of money going to the movies; neglecting that audience/market segment is simply idiotic. And I, for one, am not an idiot. That is all.

Science + Art = The Truth

conch shell-rafael-araujo9-horizontal-galleryVenezuelan artist Rafael Araujo creates exquisite, incredibly complex art using math as a foundation — but he doesn’t use electronics to create these pieces. He uses a ruler and a protractor to translate lines, spirals and helixes into haunting images that defy gravity and blast our sense of scale and space. That’s what’s up.

Rafael Araujo: The Calculations Series

Truth in Fiction: Black Girls Code

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Roxë Jones (Luna Sage-El) as a little girl, with her dad, Rockland Jones (Jesse Means).
Photo: Celia C. Peters; photo editing: Elaina Barclift.

With 2 days and about 21 hours left on Kickstarter, we are SO AMPED to know about BLACK GIRLS CODE! BGC is an organization out of Oakland, CA created by biotechnology and engineering professional Kimberly Bryant. BGC is crashing through the digital gender divide. (Check them on CNN!)

BGC’s mission: To increase the number of women of color in the digital space by empowering girls of color ages 7 to 17 to become innovators in STEM fields, leaders in their communities, and builders of their own futures through exposure to computer science and technology.

Black Girls Code is EXACTLY the kind of place where a young Roxë would’ve started on her path to programming!
WE LOVE IT!

Hats off and bowing down to Ms. Bryant for setting these girls up to be the REAL ballers of the 21st century —- because as Roxë would tell you, technology WILL be the new currency…

Roxë15 celebrates a truth that’s BETTER than fiction.
HELP US CREATE A NEW VISION OF THE FUTURE.

Tune In, Strap On, Flip Out

The Occulus Rift Virtual Reality headset

The iPod of the future? See for yourself.

Apparently, we are one step closer to stepping into our video games. I, for one, can’t wait.

Oculus, a Long Beach, CA-based gaming company is now knee-deep in developing a cutting-edge Virtual Reality headset called the Oculus Rift. The Rift claims to offer “amazing degree of visibility and control within the 3D space,” and is described as “the first truly immersive virtual reality headset for video games.” How excited are game-heads? The company’s Kickstarter campaign to raise $250,000 breezed by its goal in hours. A month later, when the campaign ended, Oculus had raised just over $2.4 MILLION. In one month.

So how real is the Rift’s version of reality? Pretty damn real, thanks to some very serious tech features, according to NBCnews.com’s Winda Benedetti. Descriptions of the the test drive sound like either high-quality tech or high-quality drugs: Geek.com’s Sam Cook called the Rift experience “uncanny” and “spooky,” and described how his brain was “tricked.” Arstechnica.com’s Kyle Orland said that after the Rift, his legs were wobbly and his stomach was lurching.

Welcome to the (Virtual) Future.